punkrabbitt
11-23-2005, 02:13 AM
OK, this guy is dead hard. The baddest of the bad. And a list of special abilities that individually don't do much, but used together, well, it gets kind of scary.
Imagine this: you have cleverly manuvered a squad of Death's Device, a squad of Blizzards, and the Ice Arbiter using Take Charge of a squad of Blizzards so that they are all in engaging range of the enemy by the end of the turn. Which is all good, but if the enemy goes wins intiative next turn, one of these squads is going to lose the charge binuses, and the opponent is going to have some control over the situation.
So use Now Is Our Time to sieze the initiative. You won't fail the PS test, trust me. The Frostbites crash into the enemy, the Ice Arbiter moves up but does not engage, instead he uses Command(2) to activate both the Blizzards and the Deaths Devices to also crash into the enemy. Not much is going to stand up to that much Trueborn fury hitting them all at once. This all occurs in a SINGLE activation!
Imagine this: you have cleverly manuvered a squad of Death's Device, a squad of Blizzards, and the Ice Arbiter using Take Charge of a squad of Blizzards so that they are all in engaging range of the enemy by the end of the turn. Which is all good, but if the enemy goes wins intiative next turn, one of these squads is going to lose the charge binuses, and the opponent is going to have some control over the situation.
So use Now Is Our Time to sieze the initiative. You won't fail the PS test, trust me. The Frostbites crash into the enemy, the Ice Arbiter moves up but does not engage, instead he uses Command(2) to activate both the Blizzards and the Deaths Devices to also crash into the enemy. Not much is going to stand up to that much Trueborn fury hitting them all at once. This all occurs in a SINGLE activation!