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View Full Version : The Ice Arbiter



punkrabbitt
11-23-2005, 02:13 AM
OK, this guy is dead hard. The baddest of the bad. And a list of special abilities that individually don't do much, but used together, well, it gets kind of scary.

Imagine this: you have cleverly manuvered a squad of Death's Device, a squad of Blizzards, and the Ice Arbiter using Take Charge of a squad of Blizzards so that they are all in engaging range of the enemy by the end of the turn. Which is all good, but if the enemy goes wins intiative next turn, one of these squads is going to lose the charge binuses, and the opponent is going to have some control over the situation.

So use Now Is Our Time to sieze the initiative. You won't fail the PS test, trust me. The Frostbites crash into the enemy, the Ice Arbiter moves up but does not engage, instead he uses Command(2) to activate both the Blizzards and the Deaths Devices to also crash into the enemy. Not much is going to stand up to that much Trueborn fury hitting them all at once. This all occurs in a SINGLE activation!

Pugwhan
11-23-2005, 03:24 AM
Imagine him out getting ready to attack Father Curwen, getting rained on by Harpies and getting cut down like the target he is. :D

punkrabbitt
11-23-2005, 03:39 AM
Once we finalize the Harpy rules we'll see how it goes ;)

Shinobi
11-23-2005, 04:18 AM
Imagine him out getting ready to attack Father Curwen, getting rained on by Harpies and getting cut down like the target he is. :D


.....or getting shot to pieces from range by St Mark and his Koil Krew of Death Disk Destruction.........

Actually think its gonna be hard to play him well, since he has some obvious weaknesses to go with all his glorious strengths

Pr0fane
11-23-2005, 04:54 AM
No matter...win, lose or draw...he still stands head and shoulders above everything in cool-factor.


....even if mine is still in bits on my paint desk. :roll:

Pugwhan
11-24-2005, 07:14 AM
Once we finalize the Harpy rules we'll see how it goes ;)

Hey now.. I'm on the Team that working on that and when we playtested it we were using some modified rules to see how they worked. He is a nice looking mini. But he can be taken down..

punkrabbitt
11-24-2005, 07:40 AM
Once we finalize the Harpy rules we'll see how it goes ;)

Hey now.. I'm on the Team that working on that and when we playtested it we were using some modified rules to see how they worked. He is a nice looking mini. But he can be taken down..

I know that, trust me in these things! I am very excited to see how he does in a agme though, of the many things I have playtested or helped devlop, he has eluded my attention. Hopefully this weekend the Luck'kit*Kai will own Saint Coward's forces...

Freakbrain
11-24-2005, 07:42 AM
Tell the Forsaken to field Junkers behind a troop of Banes behind a troop of coils assisted by a Field Medic and SoC.

Subvert_Citizen
04-12-2006, 10:19 PM
Tell the Forsaken to field Junkers behind a troop of Banes behind a troop of coils assisted by a Field Medic and SoC.

wow thats a solid line!!

Straggler
10-15-2006, 05:16 AM
any line can and will be broken it is all a matter of time, skill, and luck