View Full Version : Small Clarification: Dying
Vaxillus
03-19-2006, 10:55 PM
Just wanted to point this out. When a dying unit is kept alive by 'Hang in there Boys!' there is nothing to prevent them from moving (though they move at the Prone mov rate). Is this on purpose or is it oversight?
DA_MrSota
03-20-2006, 12:13 AM
Just wanted to point this out. When a dying unit is kept alive by 'Hang in there Boys!' there is nothing to prevent them from moving (though they move at the Prone mov rate). Is this on purpose or is it oversight?
Dying units don't do anything.
Genesis pg 38
Dying Units are
removed from play when the Unit is next activated, unless
another Unit does something to revive them (see relevant
Abilities sections in the Forcelists).
Genesis Pg 130
NOTE: Dying Units still follow all normal rules for Dying Units such as being Prone, not counting towards Formations etc.
It's just that they are not taken off the table. They don't get to activate.
Example. Two Banes within 20 cm of the medic are dying. The next time the Banes activate, they would be removed from play. The ability supersedes this rule, and allows them to stay in play. They are still dead though.
This gives a chance for a Sister or a medic to revive them.
That help?
PS
The 'other' reason for dying rules written as they are is because of the Brood and regenerate.....you wouldn't want them to be able to do anything once they are dying right?
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