View Full Version : GenCon Terrain
Racel
06-04-2006, 03:46 AM
Ok, I am still around and kicking, and even started to work on the terrain Grafter has asked me to do for GenCon. The idea is that we need four small demo tables that can be added together to form one larger 4' x 4' foot table for some larger games. I have spent most of my time trying to get some of the buildings done and will then move to building hills and elevations as well as additional details etc. The basic concept is for some sort of old water pumping station or similar structure. I just needed there to be a little more to the terrain than just hills, rocks and some junk piles as was originally suggested. the buildings are all just primed and will get some form of weathering / rust effects once I figure out how I want to treat them. I am also not done with the large pipe span with the walk way on top. You can see the column that I have added on the side facing the camera (white thing), its going to allow access to the walkway via the ladder up the the concrete side. There will be some sort of area on the top of the column connecting it to the walkway, with a matching sturcture the opposide corner or the walkway so that players on either side can gain access. Once I get more done, I will post some pictures. Sorry the pitures are crappy, I have to eventually remember to put Photoshop on this PC!!!! :(
(See Grafter, I am working on it! :roll: )
Jeff
http://216.77.188.54/coDataImages/p/Groups/102/102860/folders/243411/1913641GenProject1.JPG
http://216.77.188.54/coDataImages/p/Groups/102/102860/folders/243411/1913642GenProject2.JPG
http://216.77.188.54/coDataImages/p/Groups/102/102860/folders/243411/1913643GenProject3.JPG
Wayne Rogers
06-04-2006, 05:36 AM
very cool! And it seems as most of it is homescrounged stuff from the hardware store.
Racel
06-04-2006, 05:58 AM
And it seems as most of it is homescrounged stuff from the hardware store.
Yep. Lots of PVC Pipe, straws, a few plastc containers and some plastic I beams and such from the hobby store. Oh, not visible to any great extent in the pictures are the small wheels needed to close the pipe valves. I used plastic snaps from the fabric section at Wal-Mart.
Hopefully better pictures later when I have more completed.
Jeff
xeoran
06-04-2006, 09:05 AM
That looks really good, nice.
DA_Magpie
06-04-2006, 09:47 AM
That's good stuff. Looking forward to seeing it finished.
Pr0fane
06-04-2006, 04:14 PM
Wow. You da man, Jeff! Glad that you're finding some time to get your hand in to the hobby. All work and no play...well, you know. :wink:
Way cool! Looks like I need to do some more work on the demo armies. :D
Freakbrain
06-06-2006, 08:41 AM
mooore! Can't wait to see it finished...and I hope Grafter will take all your boards to a german con I'll visit too ;)
wow that looks great... I wish I could make terain like that, about how much did it hert your bank acount to make all that?
m0nk3yb0y
06-06-2006, 09:13 AM
wow that looks great... I wish I could make terain like that, about how much did it hert your bank acount to make all that?
As far as I can tell it looks mostly like found items (pringles/chip cans, straws, etc) with some pipes. Pipes are pretty cheap. About 20 cents for a connecter I believe. Most expensive thing thus far is probably the wood it's mounted on, but flock and static grass will be fairly expensive.
Racel
06-06-2006, 10:14 AM
As far as I can tell it looks mostly like found items (pringles/chip cans, straws, etc) with some pipes. Pipes are pretty cheap. About 20 cents for a connecter I believe. Most expensive thing thus far is probably the wood it's mounted on, but flock and static grass will be fairly expensive.
Most of the stuff is realy cheap, including the hardboard at about $1.00 a piece. A few of the larger PVC pieces cost between $2.00 and $4.00. The most expensive stuff so far has to be the plastic I beams and such I am using since they are a speacialty hobby product and can get rather expensive. Anyone that has been around here for a few years might realize that I have more flock and such in my basement than most hobby stores since I have been known to buy several hundred dollars of the stuff at a time when I find it 1/2 off at Hobby Lobby. Likely that paint and sealers will cost more than most of the materials I have used to build the structures. Already went through two cans of rust primer trying to cover the plastic PVC. At least this terrain has been different from a lot of the stuff I have done in the past, so its a little more interesting than just more wastelands.
Jeff
awakeneddragon
06-06-2006, 02:41 PM
Very Nice! Really looking forward to the developing project!
I was also wondering, looking at all the miniatures set everywhere, when you've done up all the layering for the metal, ground cover, and whatnot, what sort of sealant do you use? Do you you use housepaints for some of the coverage at all?
gunslinger
06-06-2006, 04:22 PM
i like the modular set up. so as to be able to swap stuff around..
Most of the stuff is realy cheap, including the hardboard at about $1.00 a piece. A few of the larger PVC pieces cost between $2.00 and $4.00. The most expensive stuff so far has to be the plastic I beams and such I am using since they are a speacialty hobby product and can get rather expensive. Anyone that has been around here for a few years might realize that I have more flock and such in my basement than most hobby stores since I have been known to buy several hundred dollars of the stuff at a time when I find it 1/2 off at Hobby Lobby. Likely that paint and sealers will cost more than most of the materials I have used to build the structures. Already went through two cans of rust primer trying to cover the plastic PVC. At least this terrain has been different from a lot of the stuff I have done in the past, so its a little more interesting than just more wastelands.
Wow that is prity cheap. I might go out and look into making a smaller board with some of the stuff mintiond above.
gunslinger
06-06-2006, 08:37 PM
oh, the new buidlings for GW's city of death are available i wonder how easily they would be to utilize for some old forsaken architecture..? hmmmm
awakeneddragon
06-06-2006, 10:31 PM
oh, the new buidlings for GW's city of death are available i wonder how easily they would be to utilize for some old forsaken architecture..? hmmmm
Yikes, those are expensive! 10 buildings in a box isn't much reassurance unless I see how big they are (been around long enough to know that the picture on the box could just as easily be 1 set or thirty). If anyone buys these and lays everything out for a pic then please post because these do look nifty!
http://uk.games-workshop.com/storefront/store.uk?do=List_Models&code=301875&orignav=10
Racel
06-06-2006, 11:30 PM
oh, the new buidlings for GW's city of death are available i wonder how easily they would be to utilize for some old forsaken architecture..? hmmmm
The new buildings are ok for GW games, but they are covered in Gothic GW art (skulls etc) and would look out of place in DA. I hear they are fairly nice, but cant see spending the kind of money they are asking for them. Oh, they only build ruins, nothing close to a complete building.
Jeff
Racel
06-06-2006, 11:32 PM
Very Nice! Really looking forward to the developing project!
I was also wondering, looking at all the miniatures set everywhere, when you've done up all the layering for the metal, ground cover, and whatnot, what sort of sealant do you use? Do you you use housepaints for some of the coverage at all?
I use a little of everything. Texture paint, house paint, Acrylic and standard spray paint, airbrush etc. I will likely seal it with a matte sealer and then go over that with Dullcoat if it needs it.
Jeff
Wayne Rogers
06-07-2006, 03:30 AM
oh, the new buidlings for GW's city of death are available i wonder how easily they would be to utilize for some old forsaken architecture..? hmmmm
I just got two boxsets of ther City of Death sprues. They are a fantastic product...but it is pretty stamped with GW themes all over.
I am very anxious to know more about what kind of visual styles that DA is leaning towards. I have a few ideas....and Profane was helpful with those old sketches....but just how would Gothic SF fit into the world of Samaria? I am still unclear as to the style of the world and its environments.
Wayne Rogers
06-07-2006, 03:36 AM
oh, the new buidlings for GW's city of death are available i wonder how easily they would be to utilize for some old forsaken architecture..? hmmmm
The new buildings are ok for GW games, but they are covered in Gothic GW art (skulls etc) and would look out of place in DA. I hear they are fairly nice, but cant see spending the kind of money they are asking for them. Oh, they only build ruins, nothing close to a complete building.
Jeff
Not so, Jeff! You can build complete intact buildings with these sprues.
The big Imperial City boxset is the best deal. You get 28 sprues for $175. Thats $6.25 per sprue. This is a competitive price for a very quality product. GW has hit a homerun with this latest project. But its does very much reflect the 40K Imperial city theme in its style
DA_Magpie
06-07-2006, 09:29 AM
Wow, the cities of death stuff really isn
DA_Demorney
06-07-2006, 10:20 AM
[quote=gunslinger]I am very anxious to know more about what kind of visual styles that DA is leaning towards. I have a few ideas....and Profane was helpful with those old sketches....but just how would Gothic SF fit into the world of Samaria? I am still unclear as to the style of the world and its environments.
These are very different. Just imagine the setting, deserted 5 centuries ago the Forsaken are born in an environment that is, from an architectural point of view, rather industrial and functional. After all ATTR was something between a penal colony and an illegal industrial hideaway.
Which is the keyword - industrial. Most of the human architecture was industrial, losts of steel girders, naked concrete and simple but effective constructions. Even more so since many buildings are modular and plain. However, administrative buildings and the homes of the small upper class were different (perhaps matching Neoclassicism or "Modern Architecture"), but still present enough to inspire those living today. Now the old buildings are rather crumbling, but new ones were occassionally built (especially churches and other structures to impress the population) and the Forsaken are quiter inventive to use the old things in new, unimagined ways.
This leads to big discrepancies - in the capital you can find heavily ornated buildings and cathedrals as well as large converted industrial complexes and factories, right next to tin huts, tents and crumbling ruins. Most dominant are easy to build flat roofed buildings - erected from the materials found in the ruins. Some empty skyscrapers, an abandoned space port, more than enough unique features are available.
Out in the rural areas and wastelands it's more the Mad Max style (yes, part 2 and 3), but this also depends on what was there during UW and what happened in the meantime. Size of settlements is also an important factor.
As usual I talked too much and have to fall silent now ...
uhh, back to topic, great board, Jeff :)
m0nk3yb0y
06-07-2006, 11:17 AM
I am very anxious to know more about what kind of visual styles that DA is leaning towards. I have a few ideas....and Profane was helpful with those old sketches....but just how would Gothic SF fit into the world of Samaria? I am still unclear as to the style of the world and its environments.
These are very different. Just imagine the setting, deserted 5 centuries ago the Forsaken are born in an environment that is, from an architectural point of view, rather industrial and functional. After all ATTR was something between a penal colony and an illegal industrial hideaway.
Which is the keyword - industrial. Most of the human architecture was industrial, losts of steel girders, naked concrete and simple but effective constructions. Even more so since many buildings are modular and plain. However, administrative buildings and the homes of the small upper class were different (perhaps matching Neoclassicism or "Modern Architecture"), but still present enough to inspire those living today. Now the old buildings are rather crumbling, but new ones were occassionally built (especially churches and other structures to impress the population) and the Forsaken are quiter inventive to use the old things in new, unimagined ways.
This leads to big discrepancies - in the capital you can find heavily ornated buildings and cathedrals as well as large converted industrial complexes and factories, right next to tin huts, tents and crumbling ruins. Most dominant are easy to build flat roofed buildings - erected from the materials found in the ruins. Some empty skyscrapers, an abandoned space port, more than enough unique features are available.
Out in the rural areas and wastelands it's more the Mad Max style (yes, part 2 and 3), but this also depends on what was there during UW and what happened in the meantime. Size of settlements is also an important factor.
As usual I talked too much and have to fall silent now ...
uhh, back to topic, great board, Jeff :)
Quick question, for "new" buildings would the people be more likely to use parts from old buildings like steel panels, girders, etc in a makeshift fashion or would they make new blocks out of stone? Also, are the buildings that you imagine them making influenced by any particular architectural style or era?
DA_Demorney
06-07-2006, 11:31 AM
lol
that were 2 questions
All in all, it depends. If you've got something suitable in your reach you would use what's already there, don't you? And so do those people. There aren't that many new steel girders available, for example, and so they use what they have.
Architectural style - well of course. Average buildings will be mostly industrial and lack any certain style. Advanced ones could be of either neoclassical or perhaps even a crude gothic look, but there is nothing fixed here. This also depends on the builder and the usage the building was designed for. To invoke fear in the tresspasser, a gargoyle crested church makes sense, to impress and show rationality an elaborate greek.-style hall could be used as judgement court. Add to this the re-usage of wreck parts and rusted technologies and you're there ... the possibilities are almost endless (well almost, just remind that resources are meagre on Samaria).
Hope that helps
gunslinger
06-07-2006, 12:45 PM
I was actually thinging the ruins would be perfect, most architecture goes through phases and who is to say that part of the forsaken cities (obviously the more rundown/other side of the tracks) would have some sort of Gothic themed architecture, even it all that was left of it was a few gargoyles and maybe some doorways.
i just picked up the 175 dollar box and the one with a few sprues and the cities of death rule book and was wondering how i could use them.. besides, i am sure that GW isn't the only place where one would find Gothic or boroque style buildings .. but then again i could be way off base..
DA_Demorney
06-07-2006, 12:50 PM
To each his own ... as I said, many things are possible.
In my opinion there is just much 40k iconography on these sets and I prefer cheaper scenery, e.g. from Amera, which plan to convert to suit my style and liking
gunslinger
06-07-2006, 01:09 PM
oh, i am not advocating one or the other demorney.. i am however looking for more than,
(quote)I prefer cheaper scenery, e.g. from Amera, which plan to convert to suit my style and liking(unquote)
let us in on your secrets or i will hook you up to a car battery and "make you talk"
DA_Demorney
06-07-2006, 01:16 PM
To be more elaborate I would have to use some time to actually do something with paint and glue, but this would also mean me stopping from writing for Evolution ... :shock:
So I restrict myself now and write on ... but I promise to share my experiences and ideas when I'm free to use them myself :)
Wayne Rogers
06-07-2006, 02:10 PM
I was actually thinging the ruins would be perfect, most architecture goes through phases and who is to say that part of the forsaken cities (obviously the more rundown/other side of the tracks) would have some sort of Gothic themed architecture, even it all that was left of it was a few gargoyles and maybe some doorways.
i just picked up the 175 dollar box and the one with a few sprues and the cities of death rule book and was wondering how i could use them.. besides, i am sure that GW isn't the only place where one would find Gothic or boroque style buildings .. but then again i could be way off base..
Yep, Gunslinger...I got the same sets. Waiting for the Battlemat to come out too.
There is also the Pegasus 'Gothic SF" plastic building which I plan to get to supplement the GW buildings. That, and rummage through my mounds of old Armorcast stuff.
gunslinger
06-07-2006, 02:52 PM
i also have those snap together kits that we discussed in an earlier thread that are sold on the warstore, hexagon something or other.. i figured some combinations of them, the gw stuff and some good old junk laying around the house would do just fine..
but i would like to see, more sketches or artwork on architecture of all the factions
but i would like to see, more sketches or artwork on architecture of all the factions
As would I, I am thinking about trying to make a broken down factory board, but it would be helpfull to be able to look at sketches...
Racel
07-02-2006, 04:17 AM
OK, time for an update.
I need to get this stuff done for Grafter, so I spent a lot of time on it today. Not how I wanted to spend my long 4th of July weekend, but running out of time and I think Grafter and crew would like to have something to game on for Gen Con. I got the sections built and primed to get up onto the big pipe bridge. I also built a few junk piles and some pipe piles to add aditional details to the boards. Once I get all the rusted metail stuff primed, I can start playing with my airbrush to see what type of rust effect to add. I worked on a few hills, but not sure what to do with ground elevations yet. Also may add some crumbled walls, but that will be after I get the hills on the boards and have a better feel for where cover is needed.
Pictures and such if I get time. Also still need to add a battle report for Warfair with pictures. Just too few hours in a day.
Jeff
witchfire
07-02-2006, 02:19 PM
i also have those snap together kits that we discussed in an earlier thread that are sold on the warstore, hexagon something or other..
it's hexagon , platformer , cyberclik & refinery
they're made by a russian .Cie called tehnolog & sold either by Immex
for theyr robogear game or by Urban mamoth for theyr urban war game
Hexagon is the best of them all , you can do a lot more things with it
i made these 2 pieces with the hexagon SMALL set
http://www.livewiregames.net/members/witchfire/images/imex2.JPG
now i'm gonna buy me 2 large set i make me some BIG things
Racel
07-02-2006, 02:32 PM
While I like the various sets, its rather time consuming to actually build them due to the number of parts. I have the big platformer set and the refinery, but I wish I had gotten the hexagon version instead of the platformer. Too late now.
@ Witchfire, are you going to paint yours or leave it that silver color? Do you have any pictures with DA minis (or other minis) in them so we can see what the scale looks like assembled?
Thanks,
Jeff
witchfire
07-02-2006, 03:11 PM
@ Witchfire, are you going to paint yours or leave it that silver color? Do you have any pictures with DA minis (or other minis) in them so we can see what the scale looks like assembled?
i'm gonna spraiy a base coat of red & dry brush them steel
here's for scale
http://www.livewiregames.net/members/witchfire/images/P7020001.JPG
Racel
07-02-2006, 03:36 PM
Thanks for the picture. The hexagon is the way to go since its much better scaled to DA minis. May have to get some in the future.
Jeff
witchfire
07-02-2006, 03:54 PM
i also order a chaos tank accesories sprue & a zombie sprue from
GW to spruce the hexagone kits with some spike & hanging corpse
(i plays skarrd afterall :twisted: )
Pr0fane
07-02-2006, 03:56 PM
Oooh...you're not nice, witchfire. I've been resisting buying any of this stuff until your pic. Now I must have some. Great idea on the chaos sprue too. Hmm....
Stunke
07-02-2006, 07:42 PM
Thats a nice signature Pr0, a bit choppy, but VERY nice!
Pr0fane
07-02-2006, 10:11 PM
Credit goes to DA_FreakBrain.
...you find it choppy? Interesting, I don't. Feel free to use it on any miniature/game based forums you visit.
Racel
07-16-2006, 08:00 AM
Ok,
Sort the addition of some damn plants (Dead gress and weeds), the boards are done. I am sick to death of this stuff at the moments. Its 4:00 AM (Again) and I am just going to bed. Seems this that between this terrain, work and our critters, I am not supposed to sleep. I have spend WAY too much time on this stuff and today alone went through 4 cans of Dullcoat. Fatal flaw in using Future Floor wax in a wash on textured terrain is that it leaves lots of shiny areas that even Dullcoat seems to have a hard time fixing. I will have pictures up tomorrow (oh, guess I mean today!) unless I get hit by a truck looking for more dullcoat (and my sanity). Add the damn weeds and finalize the deal with Grafter and the GenCon terrain is history (for me at least).
Time to go pass out now.
Jeff
Racel
07-16-2006, 05:37 PM
Well, the @#$%& terrain is finally done. I have even taken pictures of it for you guys. Problem is that I just realized I forgot to borrow an XD flash reader to get them off the camera I had to borrow since Masako has mine in Hawaii. As soon as I can lay hands on a reader and resize the pictures (I have Photoshop on my PC AGAIN! :D ) I will post them. hopefully I will also get to the pictures of the battle Kyle and I fought at Warfair as well (I know I am very late on those, but I HAVE been busy with the terrain . . . . . . .).
Jeff
Racel
07-16-2006, 06:24 PM
Oh, before someone asks, here is a list of what it cost to build the terrain (well, at least the crap I can still remember after all the dullcoat fumes). This does not include the hours spent in the toxic workshop reducing my lifespan to produce the actual terrain.
Jeff
Total Cost
141.05
Item Cost
Dullcoat 20.00
PVC Small connectors assorted 4.90
PVC Pipe 5.00
Sandable Rust Primer 12.00
Large PVC Connectors 6.00
PVC End Cap 4.00
Small PVC End Caps 2.60
Tan Acrylic Paint 5.25
Grey Latex Spray Paint 5.00
Hardboard 5.00
Tub of Texture Paint 8.00
Future Floor Wax (Half Container) 2.00
Plastic Mesh (Assorted) 2.00
Plastistruct (Assorted) 16.00
Cork Sheets 4.00
Airbrush Paints 11.80
Ultra Flat Black Spray Paint 4.00
Testors Spray Paint 7.00
Plastic Snaps (Half Package) 1.00
Misc. Flock, Sand, Rocks etc. 6.00
Apple Barrel Paints 7.50
Rasp Blade (Shape Foam) 2.00
Hours of Frustration and Stress Priceless
Racel
07-16-2006, 08:40 PM
WE HAVE PICTURES!!!!!!!!!!! :D :shock: :D :shock: :D :shock: :D :shock: :D :shock: :D :shock:
http://216.77.188.54/coDataImages/p/Groups/102/102860/folders/243411/1913641GenProject1.JPG
http://216.77.188.54/coDataImages/p/Groups/102/102860/folders/243411/1913642GenProject2.JPG
http://216.77.188.54/coDataImages/p/Groups/102/102860/folders/243411/1913643GenProject3.JPG
http://216.77.188.54/coDataImages/p/Groups/102/102860/folders/243411/1948721All.jpg
http://216.77.188.54/coDataImages/p/Groups/102/102860/folders/243411/1948722longview.jpg
http://216.77.188.54/coDataImages/p/Groups/102/102860/folders/243411/1948723longview2.jpg
http://216.77.188.54/coDataImages/p/Groups/102/102860/folders/243411/1948724Bridge.jpg
http://216.77.188.54/coDataImages/p/Groups/102/102860/folders/243411/1948725Bridge2.jpg
http://216.77.188.54/coDataImages/p/Groups/102/102860/folders/243411/1948726Bridge3.jpg
http://216.77.188.54/coDataImages/p/Groups/102/102860/folders/243411/1948728Walls.jpg
http://216.77.188.54/coDataImages/p/Groups/102/102860/folders/243411/1948730Tanks.jpg
Maybe more later . . . . .
Jeff
Pr0fane
07-16-2006, 08:48 PM
Wow dude...that is frikken cool-a$$ shite. I'm sorry you had such a hard time getting it done, but the end result sure does look worth all the effort.
Wayne Rogers
07-16-2006, 09:00 PM
WOW! That is fantastic!
m0nk3yb0y
07-16-2006, 09:17 PM
Looks great. :) Only thing I could suggest is a wash or something on the rust parts to break up the color more. Maybe try using the sponge method?
Racel
07-16-2006, 09:27 PM
Looks great. :) Only thing I could suggest is a wash or something on the rust parts to break up the color more. Maybe try using the sponge method?
Thought about doing (and tested) a wash and decided not too since the coats of dullcoat and airbrushed paint made most of the wash fail to stick. It looks better in person since you can see the speckled colors airbrushed on the parts. I could have done it with the "flick" paint rust method like Kenyan did on the early DA terrain, but I personally do not like that as much. I could do some additional work, but honestly I think I am though messing with this since its eaten up too many hours as it is and I have other things to do with my time.
Jeff
Stunke
07-16-2006, 11:14 PM
Mein gott that looks cool!
Really has that cool "the buildings have crumbled all around this ancient factory" feel to it.
Very, very, VERY nice.
IMO you ought to spend some more time painting your stuff. I mean what good does all this audaciously cool terrain do, if you field an all-pewter horde of Dragyri slaves?
What do you do with all that stuff you make?
Sell it?
Store it? (and then your wife throws is out)
Break it by accident whenever you take it somewhere and have to make something new for every Con that comes up?
Racel
07-17-2006, 12:33 AM
IMO you ought to spend some more time painting your stuff. I mean what good does all this audaciously cool terrain do, if you field an all-pewter horde of Dragyri slaves?
What do you do with all that stuff you make?
First, Painting minis takes me forever and I don't get a big kick out of it, so hard to get me motivated. I have the urge to panit some minis at the moment, but unfortunately the itesm are not DA. Now that I have the terrain done, I have some modern American and Taliban/Iraqis that have been waiting two years for more than a base coat.
Second, in regards to where to put all the stuff, last time I had to buy a bigger house. I have closets packed full of terrain. I also tend to give out a fair bit, such as what I have done for DA demo tables in the past. To save space, I always build completely modular terrain, but Grafter has his heart set on fixed terrain for Cons. His thing, not mine.
Thanks for the kind words,
Jeff
Racel
07-17-2006, 12:42 AM
Break it by accident whenever you take it somewhere and have to make something new for every Con that comes up?
This has been an issue, and a strong reason for NEVER loaning my terrain for a con if I am not going to be there. Not a hit on the folks that used it as much as I am saying that people that do not build terrain and have no personal (on financial) investment in it just do not take care of it. A little oops to them is hours of pain and resentment on my part to fix. Too many oopses and I am not so happy and terrain never gets loaned again. Just too much time and money to let people tear it up.
If I take it to the con and break it, then its on me and I am mad only at myself. I am also there to baby sit and watch haw things are handled. I did at least four conventions with my personal terrain with absolutely no damage. Loan it out once and get back a box of damaged terrain. Never ever again.
Sorry to beat a dead horse, but hopefully others can learn from my mistakes.
Jeff
I'll make sure to Ike Turner anyone abusing the terrain but I can't do anything about the transporting it. :wink: The finished product looks awsome!
Racel
07-17-2006, 01:58 AM
I'll make sure to Ike Turner anyone abusing the terrain but I can't do anything about the transporting it. :wink: The finished product looks awsome!
Grafter gets to transport it. I checked with him while building it to see about transport, but he said he has that covered.
Kyle, what do you think, does it look a little different from when you saw it last. :wink: Your rust stands out better than mine in pictures, but I like the result in person. Should have done a before and after shot, but too late now.
Time now to get to work on my modern military stuff so we can play a much better Terrorist verses US battle at Warfair next year. Currently looking for some decent Israeli troops since looks like they are on their way to war. At least I have the tanks already for the Israeli forces, still trying to get some 1:48 hummers for my US troops . . . . . Walmart used to have some, but can't locate any now . . . . . If anyone sees any, please let me know!!!!! (Wal-Mart ones were "Clasic Armor" by New Millinium Toys or something similar in !:48 with a couple of Humvee versions in green or Tan).
Later,
Jeff
DA_Magpie
07-17-2006, 06:31 AM
IMO you ought to spend some more time painting your stuff. I mean what good does all this audaciously cool terrain do, if you field an all-pewter horde of Dragyri slaves?
For me it
Vaxillus
07-17-2006, 08:20 AM
If you aren't angry when you're done then you aren't working hard enough. You have to admit that it's rewarding to look over your creation and say, "I spent hours working myself to the bone on that this but in the end I pulled it off," followed by a string of swearing at said inanimate object. :twisted:
Anyway, great work. The styrofoam and cork concrete looks awesome and all the soare pipes make it look very run down and dirty. I wish I was going to Gencon to get a chance to play on it. :cry:
Shinobi
07-18-2006, 02:30 AM
Luvvin' the terrain, up to your usual high standards!!! :D
Time now to get to work on my modern military stuff so we can play a much better Terrorist verses US battle at Warfair next year. Currently looking for some decent Isreali troops since looks like they are on their way to war.
What system you planning on using at Warfair? Dogs of War?
DDD were talking about releasing some Israeli figures before the problems. Now they seem to be running again, maybe they'll get to release them at some point?
IIRC, rules for Israelis weren't planned for the Rolling Thunder supplement. Maybe that'll change with the current events? Haven't heard from Bryan recently........
Racel
07-18-2006, 04:07 AM
What system you planning on using at Warfair? Dogs of War?
Actually, I am working at a modification of the No Limits rules system Mocaiv (old DA play tester and major figure from the Vor forums - used to own the UnionCommand website) has created. No Limits is his Sci-Fi rules set that takes in most of the good rules from Rogue Trader, Warzone and Vor. Best thing is its free and has army construction rules. I am making modifications to make gun ranges more realistic and adding new abilities and equipment for modern combat. I like the DoW rules, but they are too complicated to run anything but a realy small game. Its also better for Cons if the game moves fast with easy to understand rules. If you are interested, take a look at www.wargamesunlimited.com for the No Limits (Sci-Fi) and No Quarter (Fantasy) rules. I will also be happy to share the modern rules when I get them done if you are interested.
Night,
Jeff
m0nk3yb0y
07-18-2006, 04:11 AM
I have the No Limits rules, along with several other free wargame rulesets, printed out and in a 3 ring binder. Gotta love abusing my fathers office laser printer. I'll have to give it a read through sometime soon.
Racel
07-18-2006, 04:41 AM
I have the No Limits rules, along with several other free wargame rulesets, printed out and in a 3 ring binder. Gotta love abusing my fathers office laser printer. I'll have to give it a read through sometime soon.
I have so many three ring binders holding games I printed out that its really sad. Not only do I have new stuff, but I have all the original DA rules sets (and force lists) as well as all the WH40K rules and suppliments through Second Addition. Likely Warzon as well. Just not enough trees to feed the addiction. Must have more unpainted metal, unplayed boxed games and more rules sets than can be read in a life time.
Sad really . . . . .
Jeff
Shinobi
07-18-2006, 08:13 AM
Actually, I am working at a modification of the No Limits rules system Mocaiv (old DA play tester and major figure from the Vor forums - used to own the UnionCommand website) has created. No Limits is his Sci-Fi rules set that takes in most of the good rules from Rogue Trader, Warzone and Vor.
I will also be happy to share the modern rules when I get them done if you are interested.
Yeah, think I remember the No Limits stuff via the Forum of Doom. The Unioncommand website don't work no more, I tried it the other day.
True words about DoW. Very small skirmishes only. Really only works for 12 or less models per side, and better with 8 or less. But its a decent system........... always on the lookout for others though :wink:
Racel
07-18-2006, 01:40 PM
Yeah, think I remember the No Limits stuff via the Forum of Doom. The Unioncommand website don't work no more, I tried it the other day.
UnionCommand was replaced with www.wargamesunlimited.com
Jeff
Shinobi
07-19-2006, 02:40 AM
Ahaaaaa, thats why it didn't work *slaps head* LOL
Racel
07-22-2006, 10:07 PM
Ok, the terrain is in Grafter's possession, so hopefully it makes it to GenCon in one piece. Unfortunately, it has already been bloodied, both with the blood of Terrorists and Delta Force, as well as some Dragyri and Brood. Grafter brought his son with him today to pick up the terrain and we had a small 300 point three way game. Grafter chose to hide in his corner hfter having the crap blow out of his coil by my Bane Grendier, so I had to take on the Dragyri rush by myself. I lost all my forces to the Dragyri, but the only thing left was a single Death's Device with one wound. Grafter managed to kill the Death's device to win the game (after I did all the hard work!). All had a good time.
I hope that those of you going to GenCon enjoy the terrain and I expect that you will all water the soil with buckets full of blood.
Later,
Jeff
Borthcollective
08-17-2006, 02:49 PM
I got to play on your terrain all weekend, and I must say you did a great job.
The only problems that arose with it for me was trying to get some models to stand on some of the smaller angled dirt mounds.
I would still say that it was fantastic though.
Galyn
08-17-2006, 05:26 PM
A general Hobby tip: I always keep a few plain bases with me. If you get to a spot where a model just won't stand, often a blank base will. Put it in place, temporarily. Don't risk those beautiful paintjobs.
Racel
08-17-2006, 08:53 PM
I got to play on your terrain all weekend, and I must say you did a great job.
The only problems that arose with it for me was trying to get some models to stand on some of the smaller angled dirt mounds.
I would still say that it was fantastic though.
Thanks! In regard to the hills, I normally would make them a little more model friendly, but then they do not look quite as pleasing as scenery, so I went for effect rather than playability since part of its purpose was to catch folks attention to the game.
I also agree with Galyn that some spare bases etc really help to mark a model's location, even if the actual model does not fit.
Later,
Jeff
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