Galyn
07-26-2006, 02:36 AM
Got through the Skarrd section, came through a number of questions on how exactly some of these work. The most troubling are the Charge and Control ones. This is quite a laundry list, sorry (but a lot of this seems very very ambiguous):
Provoking Ridicule - ". . . must Charge at the caster -- using all available AP . . . "
1) Are units already engaged in CA forced to break from combat (assuming they must move to charge the caster) [assumed yes]
2) If in moving the unit it comes into base-to-base with an enemy, not the caster, this is by definition a charge. And, the model receives a free AP. May this AP be spent attacking the non-caster enemy?
3) the victim player still controls the unit. No specific rules are given for moving. . . Most direct route? Quickest route (avoiding rough terrain if faster)? Avoid dangerous terrain? Avoid combat with other models?
4) What happens if the unit panicks and flees? It can't it much charge . . . ?
5) What happens if the caster dies? are all remaining Ap lost? What if the unit hasn't activated yet?
---
Vindictive Fury
6) What does "owning player" mean? I would assume this is the player victim player [i.e. the player who originally fielded the effected unit]. I wouldn't ask, except Provoking Ridicule doesn't make this distinction (see number 3 above).
7) Repeat questions 1 - 4 for this Psychogenic.
8) "Charge" is not mandatory, here (as it is in Provoking Ridicule). So, how is Reach handled? It seems to require a premeasure. . . ? Otherwise, if you cast it at someone obviously > 20 CM away, what stopps the player from saying "okay, I try to attack with my reach weapon. . . oh darn, I'm out of range. . . " :roll:
Yah, I know, that's STUPER cheese but there it is. More to the point, what about the not-so-obviously out of range. . . On a Wail for example, it may not be obvious if she is within 10" RE. How is it decided to attempt the attack at 10cm or movement of 6cm?
9) ". . . may only use CA or RE weapons. . . " What about Foci, Psychogentics, or other attacks which do not originate from a weapon?
---
Rooted Fear
10) How does this interact with the other Charge/Attack psychogenics? If the model cannot move, but must attack a model not in CA range, may it attack an enemy already in CA? May it do other actions, [Foci, its own Psychogenitics, rally, etc,.] May it go "On Hold"? Or, must is basically forfiet its AP?
---
Friendly Animosity
11) "When activated, the Un/Squad effected by Friendly Animosity becomes a friendly Unit to the caster. The caster activates the Unit/Squad . . . " Uhhgg. This one gives me twitches. . .
11a) Does this consume the victim player's activation in the alternating unit activations, or the caster players?
11b) Which player chooses when (independant of 11a) it activates?
12) "The caster activates the Unit/Squad effected by Friendly Animosity for the movement and attacks." . . . 'the movement and attacks. . . " this almost implies the victim player still controls the model for non-movement / non-attack actions and rolls?
13) ". . . may only use CA or RE weapons. . . " What about Foci, Psychogentics, or other attacks which do not originate from a weapon?
---
Lair's Loyalty
14) ". . . must stay within 5 cm of the caster" What if this is not possible? Must one of the two models take a break from combat check to move if not w/in 5 cm at the start of the activation?
15) "May not be cast on individuals" - So, always squadmen. Does this count as a casualty to the target squad [for Panic]? Does the target unit suffer a panic roll for suddenly going from a squad of [for example 6] down to a squad of 1 (or is it 2?, see 15 below)
16) "the bodyguard activates with the caster" - Does this mean they are now a squad? Do they suffer the same OOC penalty of a squad? the same Panic checks? etc
17) What happens when the caster dies?
---
I [i]think that's it. . .
Provoking Ridicule - ". . . must Charge at the caster -- using all available AP . . . "
1) Are units already engaged in CA forced to break from combat (assuming they must move to charge the caster) [assumed yes]
2) If in moving the unit it comes into base-to-base with an enemy, not the caster, this is by definition a charge. And, the model receives a free AP. May this AP be spent attacking the non-caster enemy?
3) the victim player still controls the unit. No specific rules are given for moving. . . Most direct route? Quickest route (avoiding rough terrain if faster)? Avoid dangerous terrain? Avoid combat with other models?
4) What happens if the unit panicks and flees? It can't it much charge . . . ?
5) What happens if the caster dies? are all remaining Ap lost? What if the unit hasn't activated yet?
---
Vindictive Fury
6) What does "owning player" mean? I would assume this is the player victim player [i.e. the player who originally fielded the effected unit]. I wouldn't ask, except Provoking Ridicule doesn't make this distinction (see number 3 above).
7) Repeat questions 1 - 4 for this Psychogenic.
8) "Charge" is not mandatory, here (as it is in Provoking Ridicule). So, how is Reach handled? It seems to require a premeasure. . . ? Otherwise, if you cast it at someone obviously > 20 CM away, what stopps the player from saying "okay, I try to attack with my reach weapon. . . oh darn, I'm out of range. . . " :roll:
Yah, I know, that's STUPER cheese but there it is. More to the point, what about the not-so-obviously out of range. . . On a Wail for example, it may not be obvious if she is within 10" RE. How is it decided to attempt the attack at 10cm or movement of 6cm?
9) ". . . may only use CA or RE weapons. . . " What about Foci, Psychogentics, or other attacks which do not originate from a weapon?
---
Rooted Fear
10) How does this interact with the other Charge/Attack psychogenics? If the model cannot move, but must attack a model not in CA range, may it attack an enemy already in CA? May it do other actions, [Foci, its own Psychogenitics, rally, etc,.] May it go "On Hold"? Or, must is basically forfiet its AP?
---
Friendly Animosity
11) "When activated, the Un/Squad effected by Friendly Animosity becomes a friendly Unit to the caster. The caster activates the Unit/Squad . . . " Uhhgg. This one gives me twitches. . .
11a) Does this consume the victim player's activation in the alternating unit activations, or the caster players?
11b) Which player chooses when (independant of 11a) it activates?
12) "The caster activates the Unit/Squad effected by Friendly Animosity for the movement and attacks." . . . 'the movement and attacks. . . " this almost implies the victim player still controls the model for non-movement / non-attack actions and rolls?
13) ". . . may only use CA or RE weapons. . . " What about Foci, Psychogentics, or other attacks which do not originate from a weapon?
---
Lair's Loyalty
14) ". . . must stay within 5 cm of the caster" What if this is not possible? Must one of the two models take a break from combat check to move if not w/in 5 cm at the start of the activation?
15) "May not be cast on individuals" - So, always squadmen. Does this count as a casualty to the target squad [for Panic]? Does the target unit suffer a panic roll for suddenly going from a squad of [for example 6] down to a squad of 1 (or is it 2?, see 15 below)
16) "the bodyguard activates with the caster" - Does this mean they are now a squad? Do they suffer the same OOC penalty of a squad? the same Panic checks? etc
17) What happens when the caster dies?
---
I [i]think that's it. . .