mozart
07-26-2007, 02:36 PM
My first game with Brood was last night and it didn't go to well, however that was expected as only 3 hours before did I get the models and Evolution in the mail. However, after a lightning session of filing (not much of this, yay Brood models) and gluing I was ready.
The game went very poorly for me, so I'm coming here for advice and just to kindof sound off about what I think I've learned and to get some feedback on that as well.
I'll start with the forces:
Mine (Brood):
Helexa w/ Adrenaline Bio-Gen
Gazelle
2x Brood Hound
2x Grist
2x Pud Thrower
2x Ratchet
750 Pts even.
His (Stupid Forsaken. I see you checkin' out my thread Wolf, J. Flywheel :twisted: ):
Warwind
3x Junkers
2x Shade
Reaver (Take Control of Shades)
2x Firestorm
Sister of Compassion
3x Coil
741 Pts.
To set the scene:
We decided not to use a scenario since I was new with the faction.
We used a nice amount of terrain. There were 3 large pieces: a building, a refinery looking thingy (2 big silos with a fence around it), and a swampy patch. There were also crates and barrels scattered throughout the middle of the battlefield, all less than 5cm tall.
I, as usual, lost every set-up and initiative roll imaginable. This is pretty typical for me though, so roll-on I must.
The Set-Up (Or as I like to call it, the point where I started losing right off the bat because I am dumb):
I deployed Helexa smack in the middle, about 15cm or so from the edge of the table. I had read here on the forums that it's best to keep Helexa out of trouble so I had her hang back. In the end I think I held her back too much, as she didn't really get into the action much until it was too late.
After that, I deployed the Gazelle right next to Helexa, with a couple of Ratchets in front of Helexa as well. I think I was a little too paranoid about protecting Helexa.
Then I commited the set-up mistake to end all set-up mistakes. I deployed the Grists way out to my right flank. I'm not really sure what happened there. I think I saw that there were 2 Firestorms on the opposite side of the table and all I could think about was to shoot them with something. I think this really hurt me as the game progressed.
The Pud Throwers I put out to the left of Helexa, and at the front of the deployment zone.
That was it for the regular stuff. Next were the Infiltrate items. Again I commited a classic mistake by deploying the Brood Hounds way too far forward of my army. Like an idiot I stuck them in (what I assumed at the time was) a forest directly across from the Firestorms. I say that I assumed it was a forest because it was a piece of terrain with one tree stuck on it, but we didn't agree to it before the game started so when it came time to decide whether it was or not we diced for it. I in standard fasion lost this roll. :lol:
Anyway, needless to say I was so paranoid about the Firestorms that I sacrificed 2 of my best units to them, for some reason placing my Brood Hounds right in front of them to get hosed down by streams and without any kind of support whatsoever, and taking my Grists out of the game as they were blocked off by terrain that intervened between their idiotic position out on the right flank and the rest of the enemy army.
So that was the setup. As far as the battle itself is concerned there isn't a ton to discuss. I'll be brief here, as I've been pretty long winded so far (thanks for stickin' with me).
The Battle: (Wherein our intrepid player gets curb stomped. Oh, and bottled. And kicked in the balls.
Let's see. How do I keep this short.... Oh, I've got it: I got wiped. :oops:
Instead of going through a turn by turn description of what happened, I'll give the highlights:
The Brood Hounds got set on fire by the Firestorms. They took enough damage to not be able to take regen rolls, as they had both been shot twice and suffered twice their HP in damage. Dead Doggs (not Todd Arrington).
The Grist, slowly making their way up behind the smoking corpses of the Brood Hounds, did manage to shoot the piss out of the Firestorms. So they died horribly. This was my one moment of satisfaction. After that the Grist were cleaned out by the nearby Warwind.
More toward the middle, things went rather poorly. I lost a Ratchet early on to a sneaky Shade hiding behing a pallet with barrels on it. The other just ended up getting shot up later as well. The Ratchets did nothin'.
The Gazelle leaped gracefully forward, eventually kicking a Shade and a Junker in the face, but both enemies survived the encounter and just kindof stood there looking at the Gazelles bewbs.
Helexa meandered forward. Early on she used her Adrenaline bio-gen on one Grist and a Ratchet. I think it helped the Grist close with the Firestorms, but the Ratchet just got to run forward to his death faster. In the last turn of the game, Helexa ended up just running forward, trying to claw a couple of Junkers eyes out. It worked, as both went down, but the Sister of Compassion just came up and numbed them both, so they got up and beat Helexa's brains out. Enough to not even be able to do a Regen roll. Those double facebeat weapons of theirs scored 4 wounds, doubling Helexas 2 HP.
The Pud Throwers were quite unimpressive. I did learn that I played the Puds completely wrong. I didn't get that they get to activate on their own. I thought they just activated when they were thrown or during the Lingering Effects stage. In the end however, it wasn't a big deal. I don't think I would have had any success with them anyway as they were promptly shot up by Shades and Coils as soon as they hit the table. Regeneration did not help these guys either. I failed one roll, and the other died having taken 2 wounds before getting to make the regen roll. As for the throwers themselves, I just ended up running one up into combat with a Shade. He got stabbed to death for his trouble. The other one was shot before he could do anything, and I forgot to drop his puds.
The Result:
I lost everything to the man. He lost 2 firestorms and one other model (a shade I think). It was horrible. Seppuku really is the only way to regain any jibblies. Oh well, I'll do without jibblies.
Stuff I learned:
Grists go in the middle. Don't put them away from the action. They shoot stuff good.
Brood Hounds have Spring Leap. Even with my crappy deployment, I think the Brood Hounds would have been able to get to the Firestorms and eat them with the leap.
You don't have to push the Brood Hounds out so far forward. Infiltrate means place later, not all up in the opponent's grill without support.
USE BECKON. I didn't use it. Not once. Extra activations for free? :smack forehead:
Get Helexa a bit more foreward. She wasn't really near much to support it. Given that she is a support kindof gal, that is kindof dumb.
Activate Puds appropriately.
Last bit of info for you. List contruction instruction (poet and don't know it) is fine, but all I own are contents of my list above and a couple of Sawblades. If at all possible, help is appreciated with what I have rather than something like: JOO NED MORE PUDZ LOL ZOMG.
Still, I'm open to suggestions, it's just going to be a few weeks until I can get anything else (namely at GenCon).
Thanks for taking the time to read this. I can't wait to check out your suggestions and comments.
The game went very poorly for me, so I'm coming here for advice and just to kindof sound off about what I think I've learned and to get some feedback on that as well.
I'll start with the forces:
Mine (Brood):
Helexa w/ Adrenaline Bio-Gen
Gazelle
2x Brood Hound
2x Grist
2x Pud Thrower
2x Ratchet
750 Pts even.
His (Stupid Forsaken. I see you checkin' out my thread Wolf, J. Flywheel :twisted: ):
Warwind
3x Junkers
2x Shade
Reaver (Take Control of Shades)
2x Firestorm
Sister of Compassion
3x Coil
741 Pts.
To set the scene:
We decided not to use a scenario since I was new with the faction.
We used a nice amount of terrain. There were 3 large pieces: a building, a refinery looking thingy (2 big silos with a fence around it), and a swampy patch. There were also crates and barrels scattered throughout the middle of the battlefield, all less than 5cm tall.
I, as usual, lost every set-up and initiative roll imaginable. This is pretty typical for me though, so roll-on I must.
The Set-Up (Or as I like to call it, the point where I started losing right off the bat because I am dumb):
I deployed Helexa smack in the middle, about 15cm or so from the edge of the table. I had read here on the forums that it's best to keep Helexa out of trouble so I had her hang back. In the end I think I held her back too much, as she didn't really get into the action much until it was too late.
After that, I deployed the Gazelle right next to Helexa, with a couple of Ratchets in front of Helexa as well. I think I was a little too paranoid about protecting Helexa.
Then I commited the set-up mistake to end all set-up mistakes. I deployed the Grists way out to my right flank. I'm not really sure what happened there. I think I saw that there were 2 Firestorms on the opposite side of the table and all I could think about was to shoot them with something. I think this really hurt me as the game progressed.
The Pud Throwers I put out to the left of Helexa, and at the front of the deployment zone.
That was it for the regular stuff. Next were the Infiltrate items. Again I commited a classic mistake by deploying the Brood Hounds way too far forward of my army. Like an idiot I stuck them in (what I assumed at the time was) a forest directly across from the Firestorms. I say that I assumed it was a forest because it was a piece of terrain with one tree stuck on it, but we didn't agree to it before the game started so when it came time to decide whether it was or not we diced for it. I in standard fasion lost this roll. :lol:
Anyway, needless to say I was so paranoid about the Firestorms that I sacrificed 2 of my best units to them, for some reason placing my Brood Hounds right in front of them to get hosed down by streams and without any kind of support whatsoever, and taking my Grists out of the game as they were blocked off by terrain that intervened between their idiotic position out on the right flank and the rest of the enemy army.
So that was the setup. As far as the battle itself is concerned there isn't a ton to discuss. I'll be brief here, as I've been pretty long winded so far (thanks for stickin' with me).
The Battle: (Wherein our intrepid player gets curb stomped. Oh, and bottled. And kicked in the balls.
Let's see. How do I keep this short.... Oh, I've got it: I got wiped. :oops:
Instead of going through a turn by turn description of what happened, I'll give the highlights:
The Brood Hounds got set on fire by the Firestorms. They took enough damage to not be able to take regen rolls, as they had both been shot twice and suffered twice their HP in damage. Dead Doggs (not Todd Arrington).
The Grist, slowly making their way up behind the smoking corpses of the Brood Hounds, did manage to shoot the piss out of the Firestorms. So they died horribly. This was my one moment of satisfaction. After that the Grist were cleaned out by the nearby Warwind.
More toward the middle, things went rather poorly. I lost a Ratchet early on to a sneaky Shade hiding behing a pallet with barrels on it. The other just ended up getting shot up later as well. The Ratchets did nothin'.
The Gazelle leaped gracefully forward, eventually kicking a Shade and a Junker in the face, but both enemies survived the encounter and just kindof stood there looking at the Gazelles bewbs.
Helexa meandered forward. Early on she used her Adrenaline bio-gen on one Grist and a Ratchet. I think it helped the Grist close with the Firestorms, but the Ratchet just got to run forward to his death faster. In the last turn of the game, Helexa ended up just running forward, trying to claw a couple of Junkers eyes out. It worked, as both went down, but the Sister of Compassion just came up and numbed them both, so they got up and beat Helexa's brains out. Enough to not even be able to do a Regen roll. Those double facebeat weapons of theirs scored 4 wounds, doubling Helexas 2 HP.
The Pud Throwers were quite unimpressive. I did learn that I played the Puds completely wrong. I didn't get that they get to activate on their own. I thought they just activated when they were thrown or during the Lingering Effects stage. In the end however, it wasn't a big deal. I don't think I would have had any success with them anyway as they were promptly shot up by Shades and Coils as soon as they hit the table. Regeneration did not help these guys either. I failed one roll, and the other died having taken 2 wounds before getting to make the regen roll. As for the throwers themselves, I just ended up running one up into combat with a Shade. He got stabbed to death for his trouble. The other one was shot before he could do anything, and I forgot to drop his puds.
The Result:
I lost everything to the man. He lost 2 firestorms and one other model (a shade I think). It was horrible. Seppuku really is the only way to regain any jibblies. Oh well, I'll do without jibblies.
Stuff I learned:
Grists go in the middle. Don't put them away from the action. They shoot stuff good.
Brood Hounds have Spring Leap. Even with my crappy deployment, I think the Brood Hounds would have been able to get to the Firestorms and eat them with the leap.
You don't have to push the Brood Hounds out so far forward. Infiltrate means place later, not all up in the opponent's grill without support.
USE BECKON. I didn't use it. Not once. Extra activations for free? :smack forehead:
Get Helexa a bit more foreward. She wasn't really near much to support it. Given that she is a support kindof gal, that is kindof dumb.
Activate Puds appropriately.
Last bit of info for you. List contruction instruction (poet and don't know it) is fine, but all I own are contents of my list above and a couple of Sawblades. If at all possible, help is appreciated with what I have rather than something like: JOO NED MORE PUDZ LOL ZOMG.
Still, I'm open to suggestions, it's just going to be a few weeks until I can get anything else (namely at GenCon).
Thanks for taking the time to read this. I can't wait to check out your suggestions and comments.