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Pr0fane
11-05-2007, 08:39 PM
Okay, we'll use this single thread for you guys...the players and forumites, to make suggestions and put forth ideas for future articles. But we want to keep this area clean strictly to discuss existing articles, so let's keep them in this thread. :D

Jamie
11-12-2007, 04:53 PM
1)I was thinking it might be a good idea if the developers were to give us their view of the tactical positives and negatives of each of the factions. One at a time so as to not force a readers digest version of each.

2)I would also like to see some more of the terrain building type articles. Especially after having seen some of Demourneys terrain and that beautiful piece you guys had in Ohio I think it was. I have been thinking about building some for a while and any advise on playing with the pink foam would be great.

3)If we could get a sculpture to give us an article about green stuff and how to start learning to deal with its peculiarities that would be great.

4)Tools and tricks related to conversions (the art of grafting, LOL) and painting would also be nice. You never have enough view points on how to do this stuff when you are just starting out.

5)An article or 10 about how you guys go about putting together what becomes a Dark Age faction would also be interesting.

I am sure there are other things that would be of interest but that is what comes to the top of my head.

bj
11-13-2007, 04:17 AM
1) Working on a Skarrd Article as we speak.

2) Galyn was the Genius behind the table, it was at Indy, and he is halfway through a 3 part how to article on that.

3) Hmm we don't actually see the sculpts other than photos from the sculptors. This would be done best by the sculptors themselves. Some of them offer helpful hints but most don't share their creative ideas due to the high competition amongst the top sculptors. Can't hurt to ask, Saint Matthew has his own how to guide, try Prophetminis.com.

4) Nice title, may I steal it? I like to convert.

5) Muahahaha! An insight to our madness!!! Maybe Demorney can handle this he is the project manager of most if not all the books we plan on doing.

Galyn
11-13-2007, 07:14 PM
2) Galyn was the Genius behind the table, it was at Indy, and he is halfway through a 3 part how to article on that.

I'm just the 'enius, Kasiok was the capital "G" to getting that monstrosity done. Me, I'm just a capital "P" ;)

Jamie
11-23-2007, 11:44 AM
Any suggestions on highlighting technics would be interesting also.

AND......If any body can properly explain this Popping thing my miniatures are supposed to do on the table and how to achieve that effect would be great also.

DA_Demorney
11-23-2007, 12:06 PM
5)An article or 10 about how you guys go about putting together what becomes a Dark Age faction would also be interesting.

Lol. Hopefully without pics, online meetings of drunken guys can be sooo depressing :D

Jamie
11-23-2007, 01:33 PM
UUmmmm.....yeah, I would have to agree with that one.

DA_Magpie
11-23-2007, 10:40 PM
Oh you're drunk for your meetings! That little insight explains so much :P

bj
11-23-2007, 11:19 PM
we have to be, how else do we come up with these ideas?

DA_Magpie
11-24-2007, 12:13 AM
It wasn't a criticism (although I might hear complaints if I play-test drunk). And we're off topic, so tradition has been maintained. In return I'll start scratching my head to think of ideas for articles

Pyrrhus
11-24-2007, 02:53 AM
I can playtest drunk? Suweet :P Next force book: Vodka Caste vs Tequilla Cult :twisted: :wink:

DA_Grafter
11-24-2007, 03:31 AM
Tequilla Cult wins for sure...
:)

DA_Magpie
11-25-2007, 06:00 PM
1)I was thinking it might be a good idea if the developers were to give us their view of the tactical positives and negatives of each of the factions. One at a time so as to not force a readers digest version of each.


As well as an overview/intro to each of the released factions (very useful as its such a commonly asked question) how about doing something similar for upcoming factions. This would have to be carefully timed, (you don't want to do it too far ahead of releasing them in case those damn PT's start messing with them, plus you don't want interest to die down between the article and the release) but it would be a great way to attract interest and hype up-coming releases, as well as being an unmissable chance to tease the general populace.

gunslinger
11-26-2007, 12:43 PM
we have to be, how else do we come up with these ideas?

or miss the typos? proofreading while drunk is counterproductive.. and one of the reasons spellchecker should be banned.. :twisted:

Galyn
11-27-2007, 05:51 PM
or miss the typos? proofreading while drunk is counterproductive
I never... oh ... uhmmm ...


It wasn't a criticism (although I might hear complaints if I play-test drunk)
Not a cha... ugh... hmm ...


Oh you're drunk for your meetings! That little insight explains so much
I'm insulted by the very thou... ahhh. nope

I'm never drink when making terr. . .
Not when I pai . . . Huh!
Well, I'm usually sober when I post he... ah crud!

[sigh] I give up. Next article "How to determine scatter when the table won't quit spinning" [jk]

Stay in school, kids! :?

Osiris
12-26-2007, 08:36 AM
For Articles I'd like to see some painting tutorials on various models. The one thing that makes some games easier to get into is understanding the paint schemes and basic techniques. I know there's quite a few of these with other game systems that can be kinda/sorta applied to DA but I'd love to see something DA specific.

Pyrrhus
12-26-2007, 01:53 PM
Hmm . . . I know DA has always steered away from "official" faction colours that would limit painters creativity, but maybe a sugested faction colour schemes article would be a good idea, and helpful to those painters ( like myself) who sometimes struggle with good colour combinations, enjoy having things look official, or just like structure

Jamie
12-26-2007, 10:43 PM
There does seem to be a continuity in the paint jobs for the online store. Maybe just those colors if they are in fact a set palate would work.

poet
07-09-2008, 08:05 PM
Maybe I missed it. But an article about where to start with each faction would be awesome.
And suggested demo lists for each faction would do wonders. Especially if you take the time to balance four lists against each other to make sure nobody gets stomped during the demo just because he has X in his list.