DangerousBeans
02-09-2010, 01:47 PM
Right, having read through the rules and playing a few very small games with myself (yes, i'm *that* cool) I've got a few things I'm not clear on:
1) "Holding an Action" - does the model/unit simply get activated again during your current turn?
ie: I activate something, do some stuff then opt to spend my last 2 AP's to "hold" an AP, does the model then just get activated in the future when it's my turn to activate that turn?
2) "Berzerk" - can models that are forced into a berzerk state (Charity units losing the sister, Nathaniel losing Orchid etc) choose to come out of the berzerk state as per normal rules or does it stick for the rest of the game?
3) "Out of Coherency" - I'm not sure on the wording on this, is it only the units that are OOC that suffer the penalties or does it apply to the whole squad?
ie: I have 6 Buzzblades in a squad. 5 buzzblades are within coherency, 1 is out of coherency. Do all 6 suffer the effects or just the 1.
I'm sure there's more to follow but I can't remember off the top of my head (quiet day in work ye see)
1) "Holding an Action" - does the model/unit simply get activated again during your current turn?
ie: I activate something, do some stuff then opt to spend my last 2 AP's to "hold" an AP, does the model then just get activated in the future when it's my turn to activate that turn?
2) "Berzerk" - can models that are forced into a berzerk state (Charity units losing the sister, Nathaniel losing Orchid etc) choose to come out of the berzerk state as per normal rules or does it stick for the rest of the game?
3) "Out of Coherency" - I'm not sure on the wording on this, is it only the units that are OOC that suffer the penalties or does it apply to the whole squad?
ie: I have 6 Buzzblades in a squad. 5 buzzblades are within coherency, 1 is out of coherency. Do all 6 suffer the effects or just the 1.
I'm sure there's more to follow but I can't remember off the top of my head (quiet day in work ye see)