DangerousBeans
03-21-2010, 10:32 PM
This time I used my Forsaken, facing off against Dragyri again.
So anyway, 500pts, I had:
- Warwind (love this chick!)
- 2 Coils + Leader
- 1 Bane + Leader + Grenadier
- Bounty Hunter
- Weaponsmith
He had:
- Soul Warden
- 2 Soul Splitters
- Death's Device
- Spear Slaves
- Shard Slaves
The first couple of turns were spent dashing about the terrain (it was quite a dense board), the Soul Warden popped out to try and ice (see what I did there?) my coils and unfortunately missed, the blast scatterd and clipped the Warwind and Bounty Hunter causing a wound to each. In frustration he used a spray attack to try and kill my Warwind, but the deftly ninja managed to avoid dying. In retaliation the coils let loose on the Warden, two killed themselves (one survived thanks to SM) but the leader caused a wound. Shortly after that, the Warwind let rip with her pistol and smoked the Warden off the face of Samaria (it was at that point my opponant learned that standing a warden in the open in front of a lot of guns is a very silly idea).
The Death's Device, after witnessing the folly of the Warden decided to sneak up through the terrain rather than attempt to engage. The Splitters shot up the banes, causing the Grenadier to panic and leg it. The Weaponsmith took out a shard slave, which exploded and caused a domino effect taking out half the unit! The spear slaves managed to charge a coil, and left only the leader.
The Warwind then moved around a wall to get a bead on the Death's Device, after a SPECTACULAR display of awsome dice-rolling the Death's Device lay, well, dead! The last Coil decided vengeance was better than cowardice and charged a slave, killed it and then shot a death disk into anothers face. The Bounty Hunter came up behind in support and killed another two. The Weaponsmith took two hits from the Splitters and ended up shish-kebabed good and proper. The shard slaves panicked and ran into the splitters, which ended up killing them off.
The spearslaves failed miserably to kill the nearly-surrounded Coil, but did manage to engage and kill the Bounty Hunter. The Coil then took two out in melee. The slaves consequently legged it and would play no further part in the game.
All that was left were the Warwind, a Coil and two Soul Splitters. The Soul Splitters shot at the Warwind but failed to hit, the coil managed to kill off one of the Splitters thanks to a critical armour failure and the Warwind moved around right into the face of the remaining Splitter and really, really hoped to get initiative next turn! Which indeed she did, and miced the Splitter into a big gooey mess.
All that was left were a wounded warwind and the coil leader, a hell of a bloody game! (wo)men of the match were the Warwind, who saw off the DD, Warden and Splitters and the Coil leader, who held the entire right flank almost single handedly!
After the game I decided:
- Warwinds are AWSOME.
- Scenarios could be a wise decision, my force barely moved out of their deployment zone the whole game except for the Warwind who was ninjaing about all over the place! I'd imagine this will change when I start using the Followers of the Heretic army I'm planning on using from now on (coils + harpies must be a mental combination!).
So anyway, 500pts, I had:
- Warwind (love this chick!)
- 2 Coils + Leader
- 1 Bane + Leader + Grenadier
- Bounty Hunter
- Weaponsmith
He had:
- Soul Warden
- 2 Soul Splitters
- Death's Device
- Spear Slaves
- Shard Slaves
The first couple of turns were spent dashing about the terrain (it was quite a dense board), the Soul Warden popped out to try and ice (see what I did there?) my coils and unfortunately missed, the blast scatterd and clipped the Warwind and Bounty Hunter causing a wound to each. In frustration he used a spray attack to try and kill my Warwind, but the deftly ninja managed to avoid dying. In retaliation the coils let loose on the Warden, two killed themselves (one survived thanks to SM) but the leader caused a wound. Shortly after that, the Warwind let rip with her pistol and smoked the Warden off the face of Samaria (it was at that point my opponant learned that standing a warden in the open in front of a lot of guns is a very silly idea).
The Death's Device, after witnessing the folly of the Warden decided to sneak up through the terrain rather than attempt to engage. The Splitters shot up the banes, causing the Grenadier to panic and leg it. The Weaponsmith took out a shard slave, which exploded and caused a domino effect taking out half the unit! The spear slaves managed to charge a coil, and left only the leader.
The Warwind then moved around a wall to get a bead on the Death's Device, after a SPECTACULAR display of awsome dice-rolling the Death's Device lay, well, dead! The last Coil decided vengeance was better than cowardice and charged a slave, killed it and then shot a death disk into anothers face. The Bounty Hunter came up behind in support and killed another two. The Weaponsmith took two hits from the Splitters and ended up shish-kebabed good and proper. The shard slaves panicked and ran into the splitters, which ended up killing them off.
The spearslaves failed miserably to kill the nearly-surrounded Coil, but did manage to engage and kill the Bounty Hunter. The Coil then took two out in melee. The slaves consequently legged it and would play no further part in the game.
All that was left were the Warwind, a Coil and two Soul Splitters. The Soul Splitters shot at the Warwind but failed to hit, the coil managed to kill off one of the Splitters thanks to a critical armour failure and the Warwind moved around right into the face of the remaining Splitter and really, really hoped to get initiative next turn! Which indeed she did, and miced the Splitter into a big gooey mess.
All that was left were a wounded warwind and the coil leader, a hell of a bloody game! (wo)men of the match were the Warwind, who saw off the DD, Warden and Splitters and the Coil leader, who held the entire right flank almost single handedly!
After the game I decided:
- Warwinds are AWSOME.
- Scenarios could be a wise decision, my force barely moved out of their deployment zone the whole game except for the Warwind who was ninjaing about all over the place! I'd imagine this will change when I start using the Followers of the Heretic army I'm planning on using from now on (coils + harpies must be a mental combination!).