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Air Caste Squalls
Summoned up from the ever-blowing winds of Samaria by the Dragyri of the Air Caste, the Squalls are the embodiment of the storms that ravage this world. Comprised of the essences of Lightning, Wind and Thunder, the lesser elemental Squalls are a force to be reckoned with. If left unchecked, the wind and storming rains of Samaria will lay any structure low with enough time – something that these enigmatic creatures of energy speed up dramatically.
Called into being by the mystic Foci of the Air Caste, Squalls are each capable warriors in their own right. Wind is a close combat nightmare, whipping enemies around while shredding them with iron-hard claws made from swept-up debris. Lightning is the ranged support member of the trio, hurling white-hot bolts of its namesake into the enemy to blast them apart. Thunder is the heavy hitter of the group, raking foes with claws of intensified sound or knocking everyone asunder with a shout of its true name. They are three deadly brothers; and they are waiting for the call from the Dragyri.
Squalls are elemental squads used in Dragyri forcelists of the Air Caste; mystical allies that their armies can bring to the tabletop with focus and determination. What is better yet is that Squalls are now cast as both metal and clear resin miniatures!
Air Caste Zephyrs
Another reminder as to why the Dragyri are a powerful threat to any foes they encounter on Samaria, the so-called lesser elementals that swirl around the wastes often coalesce into the form of the savage Zephyrs. Zephyrs are unchecked winds wrapped into a semi-solid body capable of tearing armor and flesh apart with ease. Their claws are as deadly of weapons as any Forsaken mace or Outcast shiv, leaving jagged rends in their targets with a single sweeping rake.
Unlike their stylized cousins, the Squalls, Zephyrs cannot be magically combined to form greater elementals at all – they are simply called down from their gale-ridden mountain top lairs by the Soul Wardens’ whirling Foci and coaxed into service for the Air Caste. Untamed motion and destructive, anarchic power is what the Zephyrs bring with them wherever they are unleashed, making them a perfect counterpart for the otherwise disciplined Dragyri.
Zephyrs are new elemental squads used in Dragyri forcelists of the Air Caste; sheer creatures of shifting winds that can let all but the harshest of blows pass right through them. What is better yet is that the Zephyr miniatures are now cast in both metal and clear resin!
Air Caste Greater Storm Elemental
The collective power of a Samaria great storm is focused, coalesced and intensified in the being known simply as the Greater Storm Elemental. One of the Dragyri Air Caste’s most intimidating and savage weapons, the Greater Storm Elemental is the power of a tornado mixed with the relentless momentum of a hurricane. It combines all of the abilities found in its lesser brethren, the Squalls, but with an added puissance that truly makes it greater than the sum of its parts.
These beasts of war are able to shatter steel with claws made of solidified wind, knock giants to the ground with a forceful exhale of their internal fury, or even blast them to cinders with arcs of raw lightning. The Greater Storm Elemental is the powerful culmination of the Air Caste’s command of the elemental forces of Samaria’s atmospheric chaos.
Greater Storm Elementals are powerful elemental Units used by Dragyri forcelists of the Air Caste; massive crushing forces of nature that tower above the battlefield. Now that the Greater Storm Elementals miniatures are cast in both metal and clear resin, they are even more impressive!