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    Abandoned for centuries, these industrial machines have achieved sentience in the darkness and are now venturing onto the wastelands. Enigmatic, adaptive, and sometimes malevolent, what can only be described as a new species is tentatively stretching its wings. Pathfinders, Menial Bots and the Rend have emerged to study the other remnants of Samaria; a curiosity often fatal for the subjects!

    Dark Age Games is proud to announce their sixth faction to the game! In the upcoming months we will spoil you with Sneak Peeks of the upcoming faction as well as design articles and exciting new fiction. The Gallery will be updated with new pictures as the months progress as well. Check back often and be sure to visit our Facebook page for frequent updates.


    by Published on 02-22-2012 09:31 PM
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    Dark Age Games is proud to sponsor our very first Painting Competition for the New Year!

    In conjunction with our February releases, we are running a painting competition starting February 22th. The submission period for entering models will last until 31 March 2012. Models submitted must ...
    by Published on 02-07-2012 07:09 PM
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    Another month, another batch of releases and the beginning of this year belongs to the Blood Cult.

    Greetings, dear readers, Mr. Black here once more to go over some of the new releases here at Dark Age, and do we have some fun to discuss this month: The Blood Cult is here and they're bringing with them some of the hardest hitting units available to any army in Dark Age!

    You know the drill so let's dig right in with Red, Assassin of the Blood:

    Red boasts the stats he needs to get his job done, forging some areas, namely the ones that don't involve "killing them ...
    by Published on 01-17-2012 08:47 PM
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    This last weekend Giga-bites Cafe held their very first March to Immortality Tournament, a staggering 28 people showed up for the event and everyone had a great time as you see from the photos.

    From ...
    by Published on 01-13-2012 04:13 PM
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    Saint Luke, machine-man of the Saints, and the most unique of the (five) four from a game play perspective. What makes Saint Luke so special? Well read below to find out.

    Mr. Black here, and today we're going to look into my personal favorite (ascetically) of the Forsaken Saints, Saint Luke. Now, before we get too deep into this, I want to take a moment to explain something: If you're picking up Saint Luke off the heels of a previous Saint, expecting him to basically be able to "sub" in to your previous list for whatever reason, understand this: No. I'm not saying Saint Luke doesn't compliment existing Forsaken forces, oh no, he certainly does, but if you think that Luke will sit comfortably in the same list as Mark and John then you've got a surprise coming to you: Luke is an entirely different beast altogether.

    Is this a ...
    by Published on 01-06-2012 06:47 PM
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    The making of a Saint – the beginnings.
    Late 2009, we take a look at Dark Age and decided it was time for a revision. We embarked on the yearlong project to revise the game. Looking at what we had in front of us and after deciding to launch the Air Caste we wanted something more, Grafter asks “Why can’t we do Luke?” and it was so.

    Like the idea of Bounty Hunters? Thank Luke for that. ...
    by Published on 12-29-2011 05:09 PM
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    That's right things are going to warm up at Templecon!

    Templecon (www.templecon.org) held in Warwick Rhode Island, February 3-5 and Dark Age will be on hand to run demos and a Midnight Rumble event.

    Temple con events ...
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