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Thread: A Few Noob Q's

  1. #1

    A Few Noob Q's

    Right, having read through the rules and playing a few very small games with myself (yes, i'm *that* cool) I've got a few things I'm not clear on:

    1) "Holding an Action" - does the model/unit simply get activated again during your current turn?

    ie: I activate something, do some stuff then opt to spend my last 2 AP's to "hold" an AP, does the model then just get activated in the future when it's my turn to activate that turn?

    2) "Berzerk" - can models that are forced into a berzerk state (Charity units losing the sister, Nathaniel losing Orchid etc) choose to come out of the berzerk state as per normal rules or does it stick for the rest of the game?

    3) "Out of Coherency" - I'm not sure on the wording on this, is it only the units that are OOC that suffer the penalties or does it apply to the whole squad?

    ie: I have 6 Buzzblades in a squad. 5 buzzblades are within coherency, 1 is out of coherency. Do all 6 suffer the effects or just the 1.

    I'm sure there's more to follow but I can't remember off the top of my head (quiet day in work ye see)

  2. #2
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    Re: A Few Noob Q's

    Quote Originally Posted by DangerousBeans
    Right, having read through the rules and playing a few very small games with myself (yes, i'm *that* cool) I've got a few things I'm not clear on:

    1) "Holding an Action" - does the model/unit simply get activated again during your current turn?
    This is only if you are charged, or if you get hit by a ranged attack (stream, spray, etc). You don't get to activate again. You hold an action in response to what your opponent does. I'd liken it to a reaction order from other game systems.

    I'm sure someone will help you on the others. I'm at work and without books so can't reference the exact rules I'm wanting to mention.
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  3. #3
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    Re: A Few Noob Q's

    Quote Originally Posted by DangerousBeans
    Right, having read through the rules and playing a few very small games with myself (yes, i'm *that* cool) I've got a few things I'm not clear on:

    1) "Holding an Action" - does the model/unit simply get activated again during your current turn?
    If the unit has not used it's Held Action it may activate as normal or stay On Hold. Keep in mind any Held Actions do count towards RF.


    2) "Berzerk" - can models that are forced into a berzerk state (Charity units losing the sister, Nathaniel losing Orchid etc) choose to come out of the berzerk state as per normal rules or does it stick for the rest of the game?
    Yes, Beserk rules state they may spend all their remaining AP to "calm" themselves down.

    3) "Out of Coherency" - I'm not sure on the wording on this, is it only the units that are OOC that suffer the penalties or does it apply to the whole squad?
    The Whole Squad.

    I'm sure there's more to follow but I can't remember off the top of my head (quiet day in work ye see)
    Ask away!

  4. #4
    Cheers dude, I missed thole "interrupt at any point". This ability will be great with spray attacks

    Ok here's the other one I forgot about - Command (x)

    Now, a squad's leader (or if no leader, a member) must be within 20cm of the Commander in order for it to be used, can it be used on individuals no matter where they are?

  5. #5
    Prevailer Outcast bj's Avatar
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    If the PS of the individual is higher or equal to that of the Unit with Command may not be affected by Command

  6. #6
    No I get that. But say I activated my Tribal father (PS1 who was, say, 30cm away from Sabre (PS15), could he "command" her to activate even though she's more than 20cm away? It doesn't specify a distance for individuals.

  7. #7
    Prevailer Outcast bj's Avatar
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    20 cm is the distance for all units, individual or otherwise

  8. #8
    Dammit. Sabre's not as bent as I'd hoped then

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