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  1. #1
    Scut Outcast
    Join Date
    Feb 2012
    Location
    shoreline, WA
    Posts
    27

    creation station

    don't know were else to post creating new stuff so fan fiction it will go!

    i love to create new abilities, characters, and monsters and this is to get the creative juices flowing. so here I go.

    forsaken unique individual; saint Angela of owlswood

    AP: 4, DF: 4, AR: 19, MV: 2, PS: 16, HP: 3, PV: 130

    special abilities;

    luck
    inspire (2)
    never fear
    never panic

    AG #1;

    name: war pick

    AS: 8, RF: --, PW: 5, RN: CA, MAL: --, NOTES; brutal, KP 10

    AS: 8, RF: --, PW: 5, RN: CA, MAL: --, NOTES; brutal, KP 10

    AG #2;

    name piercing strike

    AS: 8, RF: 1, PW: 10, RN: CA, MAL: --, NOTES; brutal, ED (2)



    forsaken unique individual; Hughes, knight of owlswood

    AP:3 DF:4 AR:18 MV:3 PS:12 HP:2 PV:110

    special abilities;

    for saint and glory
    rage
    hatred (dragyri)

    AG #1;

    name: claymore

    AS: 7, RF: --, PW: 6, RN: CA, MAL: --, NOTES; brutal, ED (2)


    AG #2;

    name: claymore swing

    AS: 7, RF: 1, PW: 6, RN: CA, MAL: --, NOTES; brutal, arc attack

    this is just the tip of the iceberg, more on the way plus what others create.

  2. #2
    Scut Outcast
    Join Date
    Mar 2012
    Location
    Lenzburg,Switzerland
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    15
    Hi

    cant say anything about the Stats themself,i`m just the newbie you know ...Still like the Idea of housemade Heroes/Gear,will keep this in Mind when im more experienced with the Rules...

    Danny

  3. #3
    Scut Outcast
    Join Date
    Feb 2012
    Location
    shoreline, WA
    Posts
    27
    Quote Originally Posted by DannyDangerDude View Post
    Hi

    cant say anything about the Stats themself,i`m just the newbie you know ...Still like the Idea of housemade Heroes/Gear,will keep this in Mind when im more experienced with the Rules...

    Danny
    hey Danny welcome to the forums! going to be coming up with some awesome stuff here so please post what you would like to see/make here.

  4. #4
    Scut Outcast
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    Feb 2012
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    shoreline, WA
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    just had a crazy idea...

    generic skarrd individual; vampyre

    AP;3 DF;3 AR;14 MV;4 PS;14 HP;2 PV;70

    special abilities;
    squad attachment (harpies); gliding deployment; vault;

    AG #1
    ramming spike... AS;7 RF;- PW;5 RN;CA MAL 20
    ramming spike... AS;7 RF;- PW;5 RN;CA MAL 20

    size; M
    individual
    1 per 1000

  5. #5
    Wasteland Warrior Outcast Grimwolf's Avatar
    Join Date
    Dec 2011
    Location
    Layton, Ut
    Posts
    70
    These sound cool. Love the Owlswood crew. Way to go... I approve!

  6. #6
    Scut Outcast
    Join Date
    Mar 2012
    Location
    Lenzburg,Switzerland
    Posts
    15
    Hi Gobber

    Do you have something in Mind for generic Animals?Skarrd Bloodhounds,Wolfpacks,Rat Swarms etc
    Or a mounted Character-Forsaken Knight,Brood Beast Rider
    cheers
    Danny

  7. #7
    Scut Outcast
    Join Date
    Feb 2012
    Location
    shoreline, WA
    Posts
    27
    Quote Originally Posted by DannyDangerDude View Post
    Hi Gobber

    Do you have something in Mind for generic Animals?Skarrd Bloodhounds,Wolfpacks,Rat Swarms etc
    Or a mounted Character-Forsaken Knight,Brood Beast Rider
    cheers
    Danny
    your wish is my command...

    Dragyri fire caste elite unit; dragon riders

    AP:3 DF:7 AR:21 MV:4 PS:13 HP:4 PV: 100

    special abilities;
    cause fear, ferocious assault, *mounted movement*

    AG #1
    fire pike charge... AS:6 RF:1 PW:8X2 RN:RE(2) MAL: 16
    notes; cauterize, fire 8, pierce, *unstoppable charge*

    AG #2
    fire pike... AS:6 RF:-- PW:6 RN:RE(2) MAL: 18
    notes; cauterize, fire 8, pierce

    *mounted movement*: A unit/ squad with this ability can once per game move as if they had an extra 2 AP to spend. this movement cannot be used for a charge, and the unit/ squad cannot move the next time they activate.

    *unstoppable charge*:When a unit/squad with this ability charges from more than 4 inches away from a target they can spend 1 AP to make an unstoppable charge, this attack grants +2 AS and PW and extreme damage equal to the power multiplier.

    model size: huge
    squad size: 1-3
    squad availability: 1000

    outcast unique individual; Fido, outcast guard dog

    AP:3 DF:4 AR:14 MV:4 PS:10 HP:2 PV: 75

    special abilities;
    tough as nails, fortitude, spotter, *dog tricks*

    AG #1
    Uber bite... AS:6 RF:-- PW:5X2 RN:CA MAL: 20
    notes; brutal, crush

    *dog tricks*: Fido can perform one of three dog tricks by spending an AP.

    "fetch". Fido must charge the nearest enemy model and drag it to the nearest friendly model using all available AP, the enemy model must be smaller than Fido and the enemy must roll 10 or lower on a D20 per AP spent to escape Fido's grasp.

    "sick'em". Fido must charge an enemy model chosen by the controlling player, Fido gains furious charge, ferocious assault and stun on the charge.

    "play dead". once per game when Fido is killed he comes back with 1 HP but can not attack when he comes back.

    model size: large
    squad size: 1
    availability: *

    that's it for now... I'm tired... good night...ZZZ...
    Last edited by gobber; 03-28-2012 at 05:08 AM.

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