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  1. #1

    Abomination Packaging

    I'm kinda surprised that this wasn't brought up earlier, but...
    For starters A++ work on the abom, seriously, that thing is sick.
    One question though. How will it be packaged? With three known variations (generic, blood cult, toxin cult) and one unknown (metamorphosis cult) how will the different load outs be handled. Will they be packaged by the cult with each cult getting their own package or will all of the variable load outs be accounted for in one box? If so what how will future cult variations be managed?

    P.S. These new giant bases, will there new groundwerks inserts to for them?

  2. #2
    Warwind Outcast Core101's Avatar
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    It will definetly have to be packaged in a box.
    All that is necessary for the triumph of evil is that good men do nothing.
    Edmund Burke

  3. #3
    I dunno, being skarrd, a human skull with a hinged top seems more appropriate.

  4. #4
    Warwind Outcast Core101's Avatar
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    You have a point there.
    All that is necessary for the triumph of evil is that good men do nothing.
    Edmund Burke

  5. #5
    Wasteland Warrior Outcast
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    Forget the packaging...I'm just worried how much I'm gonna have to drop on one for each cult...

  6. #6
    Warwind Outcast Core101's Avatar
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    There might be all the parts to make any version. If that is the case you could just magnetize the parts for which version you want.I am guessing the price is from 40-60 dollars. If the new johann gets one I will have to buy one.
    All that is necessary for the triumph of evil is that good men do nothing.
    Edmund Burke

  7. #7
    Warwind Outcast wulfbein's Avatar
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    Definitely wondering about that myself. Well, making a conversion would not be too harsh with a little plasticard skill.

  8. #8
    I've done a lot with magnets, however with something of this scale and detail I wouldn't want to. While it does give a measure of convenience and beneficence to the wallet it does take away from the end result. Arms re-posing themselves to better conform to gravity, guns and extras not quite straight, limited poses, differing paint scheme and other effects. As much as I am thinking how insane this sounds I may get one for each cult, then pose/paint each one accordingly. I've been looking at the armorcast cinematic effects for the toxin sprayers, perhaps a head swap for a gas mask, chem tanks with goo, ect. Probably going to go all reaver on the blood cult one, very aggressive pose, realistic water + red ink in gobs, skinned enemies hanging off it in mockery of a cape or cloak and some other stuff.

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