Banished by their Forsaken brethren, warped body and soul by toxic mutagens, displaying terrifying psychic powers, the Skarrd hunger for human flesh. Living in tribes led by the psychogenic Fathers, The Skarrd are cannibalistic nomads lurking in the Northern Wastelands. Exposure to radiation changed them, some devolving, others mutating, yet others displaying strange psychic abilities, but all sharing the same gibbering madness. Their forces bolstered by the Heretic Saint Johann and his blasphemous Grafters, the Skarrd will never forgive nor forget their treatment at the hands of the Forsaken and yearn for the day of their bloody reunion. The day of reckoning approaches!
Psychogenics: Exposure to mutagenic chemicals has had a warping effect on the minds of the Skarrd, causing some – the Fathers and Bone Doctors – to display powerful mental effects. If the player has one of these units in their army they may add their choice from a series of powerful effects, which can disrupt their enemy’s plans or even kill their troops outright.
Grafting: The Fallen Saint, Johann the Heretic, brought the science of grafting to the Baniss tribes. This practice, heretical in the eyes of the Forsaken, involves the combining of machinery with living flesh. By including a Grafter in your Skarrd force you will have the option to take many other powerful units, from the fearsome Harpies to the unnatural Drillheads and the terrifying Abomination.
The Toxic Cult: Led into battle by the terrifying Father Curwen, the Toxic Cult are the perverse worshippers of all things poisonous. The nomadic tribes often call upon the aid of these strange individuals, making for a fearsome combination. By adding members of this Cult to your Skarrd army you will gain units that are not only immune to poison but adept at its use as well.
The Blood Cult: Nothing has ever been so depraved and terrifying as the actions of members of the Blood Cult. Led by Father Mayhem, the members not only treat Mayhem as their God, they practice the perverse worship of all things Blood; the spilling, massacre, and consumption of blood. The actual presence of blood on the battlefield drives members of the Blood Cult into a Blood Frenzy where they are so blinded by red rage they have a hard time discerning who their allies and enemies are.
The Cult of Metamorphosis: Johann and his sadistic grafters have made the Cult of Metamorphosis something to behold. Transforming failed Harpies into the vicious blade-laden Fallen Angels and giving birth to a host of other monsters laden with grafts never before seen. When the Cult of Metamorphosis goes to war, nothing stands before its advance.
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